]> git.r.bdr.sh - rbdr/super-polarity/blame - Super Polarity/Super Polarity.csproj
I think bullets come out now.
[rbdr/super-polarity] / Super Polarity / Super Polarity.csproj
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1<?xml version="1.0" encoding="utf-8"?>
2<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
6 <ProductVersion>8.0.30703</ProductVersion>
7 <SchemaVersion>2.0</SchemaVersion>
8 <ProjectGuid>{2585188B-339D-44CD-9599-1A80AA30DE13}</ProjectGuid>
9 <OutputType>WinExe</OutputType>
10 <AppDesignerFolder>Properties</AppDesignerFolder>
11 <RootNamespace>SuperPolarity</RootNamespace>
12 <AssemblyName>Super Polarity</AssemblyName>
13 <FileAlignment>512</FileAlignment>
14 </PropertyGroup>
15 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
16 <PlatformTarget>x86</PlatformTarget>
17 <DebugSymbols>true</DebugSymbols>
18 <DebugType>full</DebugType>
19 <Optimize>false</Optimize>
20 <OutputPath>bin\WindowsGL\Debug\</OutputPath>
21 <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
22 <ErrorReport>prompt</ErrorReport>
23 <WarningLevel>4</WarningLevel>
24 </PropertyGroup>
25 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
26 <PlatformTarget>x86</PlatformTarget>
27 <DebugType>pdbonly</DebugType>
28 <Optimize>true</Optimize>
29 <OutputPath>bin\WindowsGL\Release\</OutputPath>
30 <DefineConstants>TRACE;WINDOWS</DefineConstants>
31 <ErrorReport>prompt</ErrorReport>
32 <WarningLevel>4</WarningLevel>
33 </PropertyGroup>
34 <PropertyGroup>
35 <ApplicationIcon>Icon.ico</ApplicationIcon>
36 </PropertyGroup>
37 <ItemGroup>
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38 <Compile Include="ActorFactory.cs" />
39 <Compile Include="ActorManager.cs" />
2af83e98 40 <Compile Include="Actors\StandardShip.cs" />
38c7d3f9 41 <Compile Include="Actors\Bullet.cs" />
95d7601b 42 <Compile Include="InputController.cs" />
2af83e98 43 <Compile Include="Actors\MainShip.cs" />
95d7601b 44 <Compile Include="Particle.cs" />
38c7d3f9 45 <Compile Include="ParticleEffectFactory.cs" />
95d7601b 46 <Compile Include="ParticleEngine.cs" />
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47 <Compile Include="Actors\Actor.cs" />
48 <Compile Include="Actors\Ship.cs" />
38c7d3f9 49 <Compile Include="Renderer.cs" />
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50 <Compile Include="SuperPolarity.cs" />
51 <Compile Include="Program.cs" />
52 <Compile Include="Properties\AssemblyInfo.cs" />
53 </ItemGroup>
54 <ItemGroup>
55 <Reference Include="OpenTK">
56 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
57 </Reference>
58 <Reference Include="MonoGame.Framework">
59 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
60 </Reference>
61 <Reference Include="Lidgren.Network">
62 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath>
63 </Reference>
64 <Reference Include="Tao.Sdl">
65 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll</HintPath>
66 </Reference>
67 <Reference Include="System" />
68 <Reference Include="System.Xml" />
69 </ItemGroup>
70 <ItemGroup>
71 <Content Include="..\..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
72 <Link>SDL.dll</Link>
73 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
74 </Content>
75 <Content Include="Icon.ico" />
76 </ItemGroup>
63a61ee2 77 <ItemGroup>
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78 <Folder Include="Content\Sound\" />
79 </ItemGroup>
80 <ItemGroup>
81 <None Include="Content\Graphics\circle.xnb">
63a61ee2 82 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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83 </None>
84 <None Include="Content\Graphics\diamond.xnb">
85 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
86 </None>
87 <None Include="Content\Graphics\main-ship.xnb">
88 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
89 </None>
90 <None Include="Content\Graphics\negative-cruiser.xnb">
91 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
92 </None>
93 <None Include="Content\Graphics\negative-destroyer.xnb">
94 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
95 </None>
96 <None Include="Content\Graphics\negative-scout.xnb">
97 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
98 </None>
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99 <None Include="Content\Graphics\negative-ship.xnb">
100 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
101 </None>
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102 <None Include="Content\Graphics\negative-supercruiser.xnb">
103 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
104 </None>
105 <None Include="Content\Graphics\neutral-cruiser.xnb">
106 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
107 </None>
108 <None Include="Content\Graphics\neutral-destroyer.xnb">
109 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
110 </None>
111 <None Include="Content\Graphics\neutral-scout.xnb">
112 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
113 </None>
114 <None Include="Content\Graphics\neutral-ship.xnb">
115 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
116 </None>
117 <None Include="Content\Graphics\neutral-supercruiser.xnb">
118 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
119 </None>
120 <None Include="Content\Graphics\positive-cruiser.xnb">
121 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
122 </None>
123 <None Include="Content\Graphics\positive-destroyer.xnb">
124 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
125 </None>
126 <None Include="Content\Graphics\positive-scout.xnb">
127 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
128 </None>
129 <None Include="Content\Graphics\positive-ship.xnb">
130 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
131 </None>
132 <None Include="Content\Graphics\positive-supercruiser.xnb">
133 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
134 </None>
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135 <None Include="Content\Graphics\square.xnb">
136 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
137 </None>
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138 <None Include="Content\Graphics\star.xnb">
139 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
140 </None>
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141 </ItemGroup>
142 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
143 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
144 Other similar extension points exist, see Microsoft.Common.targets.
145 <Target Name="BeforeBuild">
146 </Target>
147 <Target Name="AfterBuild">
148 </Target>
149 -->
150</Project>